Choosing example topics to visualise – Example 1a – “Improving Your Drawing” – Masters Degree

Module 4 –

The Reasoning:

As expressed before “Drawing” and the fundamental need for designers of all hues to be taught its efficacy, is a subject close to my heart.

…and I’m clearly not the only one. If you get chance read this article also – Jane Tormey on Drawing Across Boundaries an excellent discussion on “drawing”.

I’ve experimented in sessions related to the early process of teaching students drawing, a basic 101 session if you will, will a holistic approach, discussing not only what to draw and how to see, but why drawing (and pattern recognition) is important to us as human animals, why we are able to recognise simulacra for actual objects in the art we create and how to relate to the 2D plane of the paper when drawing…

All of which are still somewhat sub-compartmentalised by comparison to my own overview of the subject.

Theory In Action – Building on Existing Frameworks

So how to show holistically the journey taken by the creative willing to engage fully, failures notwithstanding, with the process of developing ones drawing?

As I teach young Games Designers (and Animators who all play games), a game seemed like the way forward.

Board games contain all the game play and structure of the more complicated digitally based games we play today.

Board Game

So a board game it shall be.

Where to start?

Well I also already had an idea about the looping Snakes & Ladders game-play I wanted, but how to fix that to something more rooted in theory?

00 00 outdoor-drawing-game

For me, having already considered the cross over between theory in education and the various theories that link to engagement and practice. It seemed logical to start with a Bloom and his followers.

…add to that my own personal opinions relating to the Atelier method of learning related to Art & Design and I had the basic premise of the layout of the game sorted.

Atelier – NOUN:

A workshop or studio, especially for an artist or designer.

ETYMOLOGY:

French, from Old French astelier, carpenter’s shop, from astele, splinter, from Late Latin astella, alteration of Latin astula, diminutive of assis, board

A splinter, literally a chip off the old block …a splinter, something that gets under your skin…

The quotes – seeing through others eyes, again with the empathy.

The Practical Making of…

IMAG6349

Above you can see me using the excellent geometry based tools of simple 3D modelling software SketchUp, I used this to develop the initial layout of the game based on my original sketches and 3D layouts.

aa-learning-to-draw-the-board-game

imag2744

0 0 0 drawing-game-image

Once the layout of the pathways where finalised, the model was exported as a 2D image into PhotoShop

IMAG6392

And we have a basic board… still to be added, colour, text etc.

IMAG6350

Now for printing an testing…

Advertisements

~ by hesir on January 22, 2013.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

 
%d bloggers like this: