Games Concept Art Experiment – A Teaching Session – Updated 17/10/12

This session relates to the session on Pareidolia and the generation of concept art from random gestural shapes here:

As well as the Photoshop Colouring techniques covered in your recent sessions with your Production Technology session (which we will recap on in a future session looking at SketchUp based concept art generation).

The techniques and further explanations of them, and the underlying idea can be found in many tutorials online and in magazines such as ImagineFX etc, and in Weiye Yin’s excellent “Impeccable Scene Design – for Game, Animation & Film”, and the great project “The Skillful Huntsman” by Scott Robinson and three of his Entertainment Media students.

The image below was just a test using the dodge and burn tools and the Hugh/Saturation and Curve Adjustments in Photoshop, less than an hours work… a useful technique when thinking about Games Designs Concept Art. Even if just for very early atmosphere creation and the generation of quick world-building ideas.

I’ll do another of these and screen record it in real time to show how quickly something like this can be done from scratch… no sketches.

UPDATE! – Okay so this time I did it I screen recorded it… this one took a little longer coming in at around 1 hour and 15 minutes…

From this…

…to this…

And finally to this…

The video tutorials are below:

Speed version:

These two are at actual speed and take the full hour and 15 minutes to watch them both:

The image created using this method that introduced the session came in handy at a later stage as the basis for an animated logo/sting/ident:

I simply split the image into pieces and animated them in After Effects.

You can see another possible ident’ animation created in a similar way HERE:

A similar technique can be used to create character based concept art too, for example this post apocalyptic scene:

These examples where both generated in around 15-20mins.

Here is a slightly more advanced version of this technique.

For those of you looking for reference regarding architecture, the notes to my Architecture fort Games Designers 101 is HERE:

…and some thoughts on Colour can be found HERE:

..
Further to the above, here are some samples of the work I produced as examples in the session:

The students gave me the basic brief of Moutains, Desert, Canyon and Bridge… The simple detail of the dismounted horseman brings several questions to mind which begins to imply narrative.

Here, I’ve extended the idea to include the bridge of what could be another ship, similar to the one above the canyon, which adds another layer of narrative.

Next up was just another quick example showing a student that there was no pre-planned templates with these images, that it was all freestyle if you will, simply interpreting the random shapes generated using the lasso technique, and adding meaning and form to create unique results…

And lastly, a human figure, Paul gave me a simple brief of “a woman in Victorian style dress”, the sword and the feathered fedora appeared from the squiggles and shapes as I worked…

apophenia inc.

This session relates to the session on Pareidolia and the generation of concept art fromrandom gestural shapeshere:

As well as the Photoshop Colouring techniques covered in your recent sessions with your Production Technology session (which we will recap on in a future session looking at SketchUp based concept art generation).

The techniques and further explanations of them, and the underlying idea can be found in many tutorials online and in magazines such as ImagineFX etc, and in Weiye Yin’s excellent “Impeccable Scene Design – for Game, Animation & Film”, and the great project “The Skillful Huntsman” by Scott Robinson and three of his Entertainment Media students.

The image below was just a test using the dodge and burn tools and the Hugh/Saturation and Curve Adjustments in Photoshop, less than an hours work… a useful technique when thinking about Games Designs Concept Art. Even…

View original post 219 more words

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~ by hesir on October 17, 2012.

2 Responses to “Games Concept Art Experiment – A Teaching Session – Updated 17/10/12”

  1. […] the home page I found a couple of speed concept arts, which is something that Gareth did a tutorial on in the first […]

  2. […] Further Photoshop Concept Art can be found > HERE < […]

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