“Their Pride & Joy…” (Games Design & Entertainment Media) Mini-Brief:

Games Design (and Animation) Mini- Brief 7 – “Their Pride & Joy…” – Visualisation – Props/Vehicles/Creature/Environment.

This is a portfolio building exercise designed to develop your observation skills, synthesis and character design (“in absentia” character design) and implied narrative skills; but primarily to exercise some of the skills and techniques looked at in semester 1 – Sketching from observation and or the imagination, perspective drawing, basic 3D, ideation, prop and object design (inc. vehicles), concept art creation (inc. Photoshop Colour work and photo-bashing), and of course 3D digital development.

x Final Racer

Context:

So…

To bring a little life to your environment concept/designs (even those with no real movement or animation in them), try this exercise which poses the “rule” that:

“a room left pristine and clean like a showroom will never look as interesting to an observer’s eye as one left in disarray”.

Or that:

any concept image (or model) of an object/environment or scenario can be made more engaging by showing it in a state of repairhalf-builthalf-disassembledchaos and disarray, or abandonment (in particular to scavengers or time and nature).

Originally designed as a narrative illustration exercise, but expanded to include 3D modelling, this exercise asks you to develop either, a Visual (or set of visuals), A Concept Illustration or perhaps a 3D Digital Model, or even a Physical Model…

all which must alongside a final image/3D outcome, MUST include Rough Sketches and concepts for at least one of the following 3 scenarios:

Exercise A – Water-borne

Consider this as a pre-visualization (PreViz) for a scene/environment in a digital game/animation/other entertainment media project.

You are to develop a visual concept for:

The side door of a dwelling, with a door/entrance open and partial view of the interior. Outside the door is a medium to large boat/water based vehicle on a trailer, the vehicle is under repair, or being loaded for a trip and is surrounded by parts/items/boxes/kit etc.

A pet sits in/on the vehicle waiting for its owner to return.

Preliminary sketches/screenshots/and final image/render to be produced in sketchbook/or digitally, followed by any 3D works.

For you concept artists – Any colour should be digital, worked over a scan of the sketchbook & posted to your blog/document.

Examples of Boats under repair: Example One; Example Two; Example Three (from Ghost Dog).

x final_major_project_and_post_graduate_direction_by_hesir-d6iyd86

Exercise B – Wheels

Consider this as a pre-visualization (PreViz) for a scene/environment in a digital game/animation/other entertainment media project.

You are to develop a visual concept for:

The interior of a garage, with a door/entrance open and partial view of the exterior. Dominating the scene is a wheeled vehicle, which is under repair/abandoned and in a state of disrepair/piled high with kit for a trip; and is surrounded by parts/items/boxes/kit etc.

A pet sits in/on the vehicle waiting for its owner to return.

Preliminary sketches/screenshots/and final image/render to be produced in sketchbook/or digitally, followed by any 3D works.

For you concept artists – Any colour should be digital, worked over a scan of the sketchbook & posted to your blog/document.

Recommended viewing: Jake Parker‘s Vehicle under repair, plus Alex J Jessop’s Garage Concept (check out his other related images too) & some automotive industry style Wheeled Vehicle Concepts.

x Racing Car Alt comps

Exercise C – Wings

Consider this as a pre-visualization (PreViz) for a scene/environment in a digital game/animation/other entertainment media project.

You are to develop a visual concept for:

The interior or immediate exterior of an aircraft hanger, with a door/entrance open and partial view of the interior/exterior. The focus of our attention is an antiquated flying vehicle which is under repair, or being loaded for a trip and is surrounded by parts/items/boxes/kit etc.

A pet sits in/on or close to the vehicle waiting for its owner to return.

Preliminary sketches/screenshots/and final image/render to be produced in sketchbook/or digitally, followed by any 3D works.

For you concept artists – Any colour should be digital, worked over a scan of the sketchbook & posted to your blog/document.

Recommended viewing: Ian McQue 1, a Zeta racer in a museum, & more aircraft maintainance.

x Full Rocket Ship

Finally!

Consider mixing it up… Perhaps using an ancillary piece of software for any organic considerations as well as a primary software choice for any hard surface considerations.

Regardless… you should also provide:

a list of influences/artists who you have looked at (with links), and a development/progress diary (and example of the development of a project like this can be found >HERE<) showing your process, all sketches, all thumbnails etc. which should be submitted to your blog.

Any 3D work should be rendered and these visuals submitted alongside your 3D software files.

This brief should take no longer than four weeks to conclude. In truth it should take much less than that (try to discuss with your peers how long a brief such as this might be given in industry, and how much work expected – compare to your own expectations and current work speed – discuss this as part of your reflective practice).

Oh…

And try to have a little fun with it… enjoy.


Other recommended viewing:

Chris Oatley discusses what moves concept art from good to exceptional.

My own sketchbook concepts based on looking at all of the above before settling on a wheeled vehicle for the final image.

…and regarding mechanical details:

A great blog page of cutaway drawings to help you with those disassembled vehicles – HERE

Anything by the illustrator/comicbook and storyboard artist and designer Geoff Darrow.

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~ by hesir on March 29, 2012.

5 Responses to ““Their Pride & Joy…” (Games Design & Entertainment Media) Mini-Brief:”

  1. […] Concept Art Mini- Brief 002 – “Their Pride & Joy…” […]

  2. […] mini-brief is the very simple “Their Pride and Joy…”, the full brief can be found >HERE<, which looks at the idea that images of clean pristine spaces and assets are never as visually […]

  3. […] some of the images I was posting on Twitter over the holidays, ones that don’t fit into the “Their Pride & Joy…“ or the “St. Bernard”/Tibet […]

  4. […] “Their Pride & Joy…” (Games Design & Animation Production Design) Mini-Brief: […]

  5. […] excerpt from Apopheniainc, Gareth Sleightholme’s […]

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