3D Maquettes as part of the design process… pt 1

In the past, when working on complex designs involving multiple structures in visitor attractions or any other interactive environment, I have employed a traditional design technique that allows me to fully understand the 3D nature of my designs, and so deal with any problems inherent in the design early.

i.e. the making of simple maquettes… I tend to use, paper, mount-board (or cheap thick card), foamboard, balsa, putty, double-sided sticky tape (a lot of this, as its much less messy than glue and still sticks like crazy) and pretty much anything that comes to hand.

As you can see above… some of these models got pretty big, once all the small maquettes got added together…

But even just a tiny model can help… even along side more contemporary techniques such as 3D software…

The reason I posted this was that I found a photo tucked in a book this last weekend of a model I made some years back for a casino project in Zaandam in the Netherlands.

For reasons too complicated to go into here the project involved Russian looking flying ships (I like Russian design and Flying Galleons, sue me!), and one of the set peices in particular was causing me some difficulty… some card, a scalpel, some double sided tape and 40 minutes later my problem is solved…

Below is one of the original concept design sketches I produced for the same piece in the Zaandam project… this is the central feature in the “Rose Garden”, the ship (when built in the workshop) was three meters long, front to back and the span of the oars/fans is about the same… There was a structural architectural column in the building that ran right through the middle of where the ship was to be so I made the decision to have a large brass steam engine affair in the middle of the deck to hide it… besides I like big brass steam engine affairs…

So there you have it… give it a go, they are maquettes, and like sketchbook sketches and development drawings they don’t have to be perfect… they just have to be useful.

While you are thinking about that… Check out >THESE< maquettes by Gabriele Meldaikyte that show the basic principles of multi-touch interaction.

Check out her other work too.

I actually worked on some posters a little while ago based on this principle, I made a blog post >HERE<.

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~ by hesir on January 6, 2012.

One Response to “3D Maquettes as part of the design process… pt 1”

  1. […] Another way of visually developing 3D elements or concepts for your projects is via clay maquettes… […]

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